Hello guys, i select series of edges which make a rectangeler shape, but the rotation of the manipulator is wrong. I tried same thing in blender and it worked well. I cant understand what is the problem. Thanks. Pivot of the object:
i havent got time to upload a video but i will try to explain with an image i try to scale outmost edge loop of each frame to their own center. I select the edge loops then i choose component axis mode but manipulator rotates i cant scale. Expected thing, manipulator axis should make 90 degree angle with the surface.…
Looks fine to me. Maybe you are expecting Y to be up and Z to be forward? In this case, it doesn't matter as you are just needing to move the vertices around. You can press D to toggle pivot editing, and then you can transform the pivot however you like. If you are using Maya 2018, you can align the pivot to any component…
This is the simplest method I can think of. No need for a custom pivot. Just use world axis. You do the same thing on the right and bottom sides. This maintains the same size for all insets. Invest in yourself, and just go through all of this stuff in the maya learning area (link below). It's boring, and a lot of it you…
Here's a short video showing what I'm talking about. I have some issue getting audio to upload on youtube, but I think you'll get the idea. Problem with using the scale tool is that you'll have a little more trouble getting each frame to be the same size. Of course you can make things precise afterwards by grabbing the…
If you are trying to change the size of those frames all at once, you won't be able to do that with the scale tool. You'd need to select all the vertices along the top, move them upwards, grab all the vertices along the side, move them left, and vice versa. You can use camera based selection to make grabbing the vertices…
Just to be clear, you have the component (edges) selected, went to tool settings, clicked reset.... and the selection did not change from custom to component, and thus recenter on the component? You can also press D to bring up the custom pivot manipulator, and then click the face in the center of the frame to snap the…
reset doesnt work for me, i have six frames like that and i want to scale them at the same time. But custom pivot doesnt work like that, every frame scaled through manipulator when i tried it. i checked overlapping polygons and i checked if my frame was not flat. But i played with object pivot a lot while placing object to…
*** Will be easier to see if you post wireframe shots in the orthographic viewports. Reset the pivot in the tool menu. If it is still not a perfect 90 degree angle, I think that would suggest that the edges you have selected are not perfectly flush with the rest of the object, in which case you can snap the pivot to a face…