Looks fine to me. Maybe you are expecting Y to be up and Z to be forward? In this case, it doesn't matter as you are just needing to move the vertices around. You can press D to toggle pivot editing, and then you can transform the pivot however you like. If you are using Maya 2018, you can align the pivot to any component…
*** Will be easier to see if you post wireframe shots in the orthographic viewports. Reset the pivot in the tool menu. If it is still not a perfect 90 degree angle, I think that would suggest that the edges you have selected are not perfectly flush with the rest of the object, in which case you can snap the pivot to a face…
Just to be clear, you have the component (edges) selected, went to tool settings, clicked reset.... and the selection did not change from custom to component, and thus recenter on the component? You can also press D to bring up the custom pivot manipulator, and then click the face in the center of the frame to snap the…
Hello guys, i select series of edges which make a rectangeler shape, but the rotation of the manipulator is wrong. I tried same thing in blender and it worked well. I cant understand what is the problem. Thanks. Pivot of the object:
reset doesnt work for me, i have six frames like that and i want to scale them at the same time. But custom pivot doesnt work like that, every frame scaled through manipulator when i tried it. i checked overlapping polygons and i checked if my frame was not flat. But i played with object pivot a lot while placing object to…
yes i just scale six different edge loops at same time, they have same topology, if i select six faces it works, but six edge loops, manipulator rotates stupidly and i cant move correctly, if i make a custom axis orientation it works for one edge loop, but i want six of them same time because i want them same size. Only…
This is the simplest method I can think of. No need for a custom pivot. Just use world axis. You do the same thing on the right and bottom sides. This maintains the same size for all insets. Invest in yourself, and just go through all of this stuff in the maya learning area (link below). It's boring, and a lot of it you…
Look up "Mike Hermes". A really great channel for getting familiar with Maya in a fun way. Often times if I want to learn something new in Maya, like maybe how to use curves to build geometry, first I just google it, but many times Mike Hermes videos will be the first thing to come up. Usually I'll watch that to get a good…
Also, looks like your door is symmetrical. If you select the faces on one side, turn symmetry on, then you should be able to scale them all at the same time. If it's not perfectly symmetrical but you want it to be, drop an edgeloop in the center, delete one half, and then mirror. You can delete the edge loop out if you…