Hello guys, i select series of edges which make a rectangeler shape, but the rotation of the manipulator is wrong. I tried same thing in blender and it worked well. I cant understand what is the problem. Thanks. Pivot of the object:
i havent got time to upload a video but i will try to explain with an image i try to scale outmost edge loop of each frame to their own center. I select the edge loops then i choose component axis mode but manipulator rotates i cant scale. Expected thing, manipulator axis should make 90 degree angle with the surface.…
Look up "Mike Hermes". A really great channel for getting familiar with Maya in a fun way. Often times if I want to learn something new in Maya, like maybe how to use curves to build geometry, first I just google it, but many times Mike Hermes videos will be the first thing to come up. Usually I'll watch that to get a good…
I think there is some trouble with communication. I may be misunderstanding you. If you can make a video showing what you are trying to do, or screenshots at least, it will probably be easier. However, I think the problem you are having is probably coming from just not understanding the tools Maya has. If you spend some…
Looks fine to me. Maybe you are expecting Y to be up and Z to be forward? In this case, it doesn't matter as you are just needing to move the vertices around. You can press D to toggle pivot editing, and then you can transform the pivot however you like. If you are using Maya 2018, you can align the pivot to any component…
This is the simplest method I can think of. No need for a custom pivot. Just use world axis. You do the same thing on the right and bottom sides. This maintains the same size for all insets. Invest in yourself, and just go through all of this stuff in the maya learning area (link below). It's boring, and a lot of it you…
Here's a short video showing what I'm talking about. I have some issue getting audio to upload on youtube, but I think you'll get the idea. Problem with using the scale tool is that you'll have a little more trouble getting each frame to be the same size. Of course you can make things precise afterwards by grabbing the…
If you are trying to change the size of those frames all at once, you won't be able to do that with the scale tool. You'd need to select all the vertices along the top, move them upwards, grab all the vertices along the side, move them left, and vice versa. You can use camera based selection to make grabbing the vertices…
Just to be clear, you have the component (edges) selected, went to tool settings, clicked reset.... and the selection did not change from custom to component, and thus recenter on the component? You can also press D to bring up the custom pivot manipulator, and then click the face in the center of the frame to snap the…