Been a minute since the last post so here are a few updates. Finished up the textures for now and tossed him into the blender scene I made a while ago just to get a general idea of how he'll look in a scene. I've also been working on the rig lately. Mostly finished with the FK controls - now to setup some IK for the arms…
Now that I got my IK jitter issue fixed I got a new simple spawn animation hooked up for my basic skeleton enemy (who still needs another texture pass). It's pretty fun spawning a bunch of these in and seeing all of the hands popping up out of the ground. Next I need to get some VFX and sound FX created for these guys as…
This is a really annoying issue I always seem to run into when importing FBX animations from Blender into Unity since there is usually a bit of a time gap in-between so I decided to write a post in order to remember how I solve it. (I need to start utilizing Export Presets...) The issue is jittery animations when using IK…