Well I got a little side tracked while I dove deeper into learning Godot and as much fun as I was having in I've decided that it's just not the right engine for this project at the moment. To ease back into it I did another design pass on the player character to try and match what I did with the lich dude.
Been a minute since the last post so here are a few updates. Finished up the textures for now and tossed him into the blender scene I made a while ago just to get a general idea of how he'll look in a scene. I've also been working on the rig lately. Mostly finished with the FK controls - now to setup some IK for the arms…
Got my repaint for the skeleton enemy in a spot I'm happy with. Going to get some of the minor mesh adjustments updated on the rig and check him out in engine. Next I'll get to painting up the armor for the foot soldier variant.
Finally got around to making some updates to the base skeleton. I reduced the polycount by about 4k in just the fingers and toes and increased the head size a bit. Also playing around with getting the textures to read better in engine.
After struggling for a few days to resolve a light bake artifact I finally got something decent in Unity. I also experimented with more of a warm, putrid kind of tone to the lighting but I'm sure it'll get tweaked once I get some enemies in there and get a feel for how they stand against the environment. But for now,…
A rough texture pass. Going to get him rigged up and in engine before going any further. I want to mess around with a fresnel to help add some depth that feels like its lacking and eventually add shading to all of the armor. But I'll do that on another pass.
Starting to get a small scene put together and setup in Unity. Doing most of the scene layout in Blender, including some of the collision, and then I'm going to use ProBuilder to create collision for things like the floor, ceiling, walls etc, in engine. Mostly trying to learn some environment best practices so I was asking…
Finally getting around to redesigning the player character and working on my concept/design abilities. Going to stop dancing around it and move towards a full on WoW hand painted style. This is still WIP but felt it was at a place I'd share. Once I finish the rest of the orthos I'll model him out and see him in engine.…
Got the new model in engine and ended up stripping the color out again, lol. Can't seem to break away from the original grayscale aesthetic but I'll probably do some more color experimentation. I need to figure out how I'm going to handle character shadows soon, too. Since I intend to have a lot of enemies on screen I'm…