Well I got a little side tracked while I dove deeper into learning Godot and as much fun as I was having in I've decided that it's just not the right engine for this project at the moment. To ease back into it I did another design pass on the player character to try and match what I did with the lich dude.
Finally getting around to redesigning the player character and working on my concept/design abilities. Going to stop dancing around it and move towards a full on WoW hand painted style. This is still WIP but felt it was at a place I'd share. Once I finish the rest of the orthos I'll model him out and see him in engine.…
Over the past few weeks I've been working on integrating FMOD into my project and doing another pass on some sound design. Been a bit slow with all the other life stuff going on but still managing to make some progress.
I think may you will have a problem in the future if you keep going in this way, the main character and the enemy have a too similar silhouette, from a normal distance read similar and I think that is a problem, mmm maybe you can fix it with colors but dk.. Overall looks really cool your models and design ^^
So that plan changed reeeeeaaaal fast. The process takes way too long for what I have time for these days so I'm trying to figure out a different approach which is based more on the original style of value fills with pixelated line work and adding color with some edge highlights. I'm also going to test out a stepped…