Finally calling this character done! Excited to move onto the next project. https://youtu.be/Ek0qJsuPm8M Godot Character Shader Weapon Shader Platform Shader Weapon panner effect mesh with a secondary UV channel Effects Textures
Got pretty busy and fell away from this project for a while in the middle of reworking the textures for the player character. Trying to get back to it by doing some more concepting for the project. Here's a potential boss character WIP.
Character and weapon model finished for now. I'm sure I'll have to nudge some things a bit more as I get textures painted but for now I'm going to move on to the UVs.
This is amazing work. Your characters and animation are great. I think you should push the environment yet you are still in progress. Any plans to package an indie game release out of this?
Hey @Will_Maccabe thanks for the kind words! I definitely want to push the environment some more and have some ideas sketched out for something more fitting for this new character. I want to do another pass on the player character at some point as well. I'd definitely love to expand this project further but for now I'm…
i like the character, best of luck a solo adventure, everyone of us wish they could do that don't they. My issue is trusting others, lol with today's climate seems 1000% valid.
Thanks @Crazy_pixel! I've been having a lot of fun with it. Been working on various rusty metal assets to help add some character to the scene. Need to do a pass on the cage and chains to help unify them with everything but figured I'd post a WIP since it feels like its been a bit.
I picked this project back up a few years ago when I started learning Unity. Lately I've been experimenting with a visual style that is simpler/faster for a solo project. Here's a little WIP of the player character.