Getting some rough VFX in there for the dash and polishing up transitions a bit before doing another pass on the poses/anims. I had to script in some functionality to rotate the VFX according to the character's forward direction since the forward vector of the pawn never changes in relation to the camera. This allowed the…
Took some time to learn how to make my own custom font with FontForge and scanned in some hand-drawn letters as well as scripted a simple ScreenFader class for transitions; also did a pass on a menu screen logo. I'm planning on doing a 3D scene as a backdrop so going to start doing some experimentation for that along with…
Spent a good while yesterday trying to get my screen fader to work when going back to the main menu. The fix ended up being adding a fraction of a second(0.1f) to the method loading my menu which allowed for the fader script to complete before loading into the new scene. Spent way too long trying to solve that issue...…
While I was implementing the new animations into my animation controller I had to resolve the undesired effect of my melee attack animations playing in the direction the hips were facing. Since my Forward-Left, Forward-Right, etc... animations were just the run Forward animation rotated 45-degrees in either direction I…
I've been playing around with a VFX for my spawn animation which has been a lot of fun. First there are a few particle systems with some smoke and bone fragments with small variations to each of them. The bone fragments use a dissolve material which I found could be controlled through the "custom data" property within the…