Hey thanks @SebastianZapata I really appreciate it! Its been a really fun project to work on and I've been learning a ton - thanks for checking it out! Did a little more material stuff - added a mask map with metal, fresnel, and emissive channels. I think I want to add in some panning material effects for the weapon and…
Been a minute since the last post so here are a few updates. Finished up the textures for now and tossed him into the blender scene I made a while ago just to get a general idea of how he'll look in a scene. I've also been working on the rig lately. Mostly finished with the FK controls - now to setup some IK for the arms…
I've been playing around with a VFX for my spawn animation which has been a lot of fun. First there are a few particle systems with some smoke and bone fragments with small variations to each of them. The bone fragments use a dissolve material which I found could be controlled through the "custom data" property within the…
Did some experimenting with some stylized flame VFX. Still playing around with a very raw visual style so resolution was intentionally reduced and I used no filtering. I've also been messing around with some lighting on the dungeon scene. Pretty dark so I'll continue to play with it to get the feel I'm after while not…