Day 30: Forgot to upload my work from Monday, AGAIN. I tried to make the handguard again. I cleaned up the mesh, unwrapped by smoothing groups, and sized the UV islands to ~75% 0-1 space, to simulate having other objects on the same Texture set. My findings: I can't bake curvature! I don't know what's causing this.…
Day 41: Working on base materials and starting alphas Before I forget, I need to write down the errors I have made so I won't repeat them in future projects. The following errors I do not intend to fix, because I need to have this MPX done by Friday, since I go back to school next week. Errors on MPX:* Not triangulating…