I should add a switch to make it able to do it with a normalmap too. As seen here: https://www.youtube.com/watch?v=dy7N9lOWraE&index=8&list=PL0E46ZI2yrE-k2vPrSlBJS--7gu1tv0FE&t=0s
@ThunderOwl @zumwolt So here is a very simple example of how you would use it to add edge damage. Just subtract some noise texture of your liking from the convex output, apply some value adjustments, and then you can use it as a mask like this: Adding dirt to crevices would be similar to this, you would just use the…
I added a feature to make random offsets on the world aligned grunge map, so the tiling isn't obvious. This isn't exposed, because the inputs it takes are grabbed from the mesh. For now, I thought random vertex colors could be used on the different elements as input for the offsets, plus actor position. Even one channel of…
@Niber - Hi. I'm not fully sure about the upload date, currently I'm very busy with work, so I don't have much time to work on this. I will be done with my current project in the next week or so and then I will get back to this. Weird enough, the current version works better when the input is a normal map. I need to fix…