Hey Substancers, I had an idea for a technical custom node (some kind of a blend node) that has changing parameters depending on a preset.For example: I want adjustable input numbers and several parameters changing accordingly in the background. Like different masks for each input etc. Would be great if you could give me a…
I'm new at custom functions too, but my guess would be your $pos is a Float2 which means you need to break it into just the pos.x value with a Swizzle node (I think) so you're comparing the same variable type as your 1/number of inputs
My ideas was to create a custom node for the community where it is possible to blend the different shader maps for material presentation. Height/Normal/Diffuse each with the same mask size, so when you want blend 4 maps together, the size of the masks change accordingly. Which can be easily calculated in the function…
Yeah you are right. The only time I've been to the function side of SD was for the pixel processor in one of the allegorithmic tutorials. I will defently look into the documentation, maybe I can figure something out on my own. If anyone has some knowledge inside the function editor, I would be happy about a hint how I…
Ohh, you meant the image on the right. You won't be able to dynamically choose the maximum number of inputs but you can choose the number displayed up to a preset maximum If you feed all channels into a pixel processor you can simply tell it to output .. input 1 if $pos.x < 1/numberofinputs Input 2 if $pos.x >…
If the conditions are true, I activate the input? Or is this already about setting the right position for the cropPING according to the number of inputs? So divide 1 (for the whole matrix) through the number of inputs to get the crop size for the first input. I created a Pixel Processor, fed my material maps in, and tried…
I've been trying something in the graph editor: I used a Material I made some weeks ago. This isnt very customizable though... Any idea how I could create custom outputs amount of outputs?
Sounds like you just want some material blends that are all hooked into the same input parameter. It's pretty straightforward, just get the graph working and then if you get confused about hooking it all up just post up a picture of the graph and someone will talk you through it