Hey guys, this thread is about a tool I've been developing lately. The tool is called jQuadrangulateCloth and it's ment to easely generate a full-quad version of a cloth model out of Marvelous Designer to be sculpted inside ZBrush. A few months back, I started working on a personal project for my portfolio. That is a…
@Burpee Thank you! :) @danielgalanty Sounds like a good compromise. The topology would come out more or less clean depending on shape and folds but at least you get a welded result. @musashidan, @zachagreg Thank you guys. That's very kind of you! Well I'm considering uploading it on Gumroad allowing donations to be made. I…
@Octo Hey, thank you for the link! I just took a quick look but I think that might be super helpfull! And I can see some similarities with my approach. Well, provided that you make some clean UV islands to separate the different areas, yes, it should pretty much work. Although at the moment, it expects the borders not to…
Hello people, for those of you who would like to have jQuadCloth for Maya 2020, I just compiled it and updated the files in Gumroad. You can just download it from the usual link: https://gumroad.com/l/Qeoz The code was not changed at all though. So it's still version 0.20 and it's unstable as usual. Have fun!
I thought it may could help you sort bugs out: pasha_sevez and it worked the first time, and the second time, after playing around with the node values it crashed again. Restarted maya, imported the obj executed the command it crashed again. I than exported something from MD, aligned the uv to 0-1 space (i dont know why MD…
@pOgOstyle Hi Maya 2019 users, looks I was dumb and compiled the 2019 version in 32bit mode. That's why it did not load. Sorry about that. It should be fixed now. Let me know if is there any other problem or if anyone can't load the plugin. Cheers! :D
JacopoS, i tried the command "jQuadrangulateCloth -f off" in the mel line and it still crashed on me a few times but now randomly it started working LOL! Maya does what Maya wants I guess! Thanks for that! I think the -f command helps and then i can go into the node and set it to on with no issues. Thanks man!
Hey JacopoS! Im running maya 2018.5 (new update that just came out), and when I put in the Mel Command in the user doc its just crashes. I see the node popup in the inputs and then BAM hard crash. I made sure the UVs are all in 0-1 space, Unwelded, Thin, and separate objects. Not sure what Im doing wrong. Thanks man!!!