Hello people, for those of you who would like to have jQuadCloth for Maya 2020, I just compiled it and updated the files in Gumroad. You can just download it from the usual link: https://gumroad.com/l/Qeoz The code was not changed at all though. So it's still version 0.20 and it's unstable as usual. Have fun!
Hey guys, this thread is about a tool I've been developing lately. The tool is called jQuadrangulateCloth and it's ment to easely generate a full-quad version of a cloth model out of Marvelous Designer to be sculpted inside ZBrush. A few months back, I started working on a personal project for my portfolio. That is a…
@Burpee Thank you! :) @danielgalanty Sounds like a good compromise. The topology would come out more or less clean depending on shape and folds but at least you get a welded result. @musashidan, @zachagreg Thank you guys. That's very kind of you! Well I'm considering uploading it on Gumroad allowing donations to be made. I…
@Octo Hey, thank you for the link! I just took a quick look but I think that might be super helpfull! And I can see some similarities with my approach. Well, provided that you make some clean UV islands to separate the different areas, yes, it should pretty much work. Although at the moment, it expects the borders not to…