These bricks have an almost flat surface, they definitely shouldn't have varying heights by too much, so I don't think you need to fix the flatness of it. I do see a diagonal noise which I do not believe should be in this type of brick (I could be wrong though); I also think you should make the majority of the bricks dark,…
Worked some more on the directional noise and brick shape. Right now the darker color is added ontop. From what I know the base of those bricks is rather bright. The darker color is caused by the weathering over time. However I will work on the color some more and add more orange as suggested next.
@Khael thanks :) checked out the link.In fact I just started a new exterior material. I came across this kind of sandstone or limestone brick quite often during my vacation. Thought I will give it a try. The weathering is pretty interesting since it turned the bricks really dark. Here is a photo I took. And this is a WIP…
@Khael no I haven't. Not exactly sure which one you mean. The Flood Fill to Random Color? Right now I'm using a Gradient map to get a base. The darker bricks are added on top using a grayscale mask I generated from my tile sampler. @Ashervisalis true those bricks are rather flat, also on the image and other references I…
Here is a before-after comparison of the cobblestone texture from above. I think not only the presentation improved but also my overall understanding of crafting shapes in SD. While the first one is obviously a tiled brick pattern, the rework already looks much more organic. Turned out a bit stylized though. Next on my…
@Ashervisalis you are right, they do. I'm using a random grayscale map to control the orientation but it looks like some still ended up right next to each other. Need to fix that :) @Natm thanks a lot :) usually I start with the large shapes and focus on the height map only (the bricks, tiles etc.) then I move on to the…