Hm... Okay. Thank you very much. I'll stick to maya, blender, zbrush, marvelous designer then. And if I'll become a CG professional one day - i'll learn Houdini.
Pretty much what Eric said! Houdini is best of them all lol, ok joke aside so I stayed with 3ds max and based on my curiosity I went ahead and learned 3d Coat voxel sculpting just to do some relaxation concepts in between busy work life. Everyone was like Zbrush is for you well yes it is a must have tool as game artist but…
Hello, This may be sound stupid but ... Currently I am learning Maya, but I don't really like the program because its heavy, crashes and a lot o times I hear that the program is not good. And at the same time I hear that the best modeling software is Modo, sculpting is Zbrush, Houdini has the best interface. I picked Maya…
1 - Modo is good for modeling.....but so is Max......so is Blender. This is down to the artist using the tools and how they have their workflow set up. It can take a LONG time to build your ideal custom modeling setup. It's something you develop over a long period and through experience. 2 - Might have been true a few…
Thank everyone for answering me. But two things I heard a lot (I know it sounds stupid, but I saw how pros with good portfolio from artstation said something about): 1. Modo is very good for modeling for some reason. Who uses modo please explain why... 2. Blender is for hobbyist purposes only and not many people like it -…
@HAWK12HT Well, Vitaly doesn’t use C4D ... He uses XSI for Polygonal modeling, and Moi3D for Nurbs. To add my own experience : -I use 3DSMAX In production for Polygonal modeling and in game models, UVS and non destructive workflow ! With KeyHydra and TyFlow. -Sometime I use Moi3D too if complex Organic HardSurface are…