Pretty much what Eric said! Houdini is best of them all lol, ok joke aside so I stayed with 3ds max and based on my curiosity I went ahead and learned 3d Coat voxel sculpting just to do some relaxation concepts in between busy work life. Everyone was like Zbrush is for you well yes it is a must have tool as game artist but…
Last time I used Maya was 15 year ago , as well XSI . So could compare only MAx and Blender. IMO in key tools important for everyday gamedev pipeline Blender had been ahead of Max during last 10 years already . And all cool new features in MAx during recent years are IMO a try to catch up with Blender. Like Mikkt support,…
1 - Modo is good for modeling.....but so is Max......so is Blender. This is down to the artist using the tools and how they have their workflow set up. It can take a LONG time to build your ideal custom modeling setup. It's something you develop over a long period and through experience. 2 - Might have been true a few…