It's not always adding a value of .004 that solves it. With the other meshes it ranges between .001 and .008. With one I had to subtract .02 ! I'm baffled by all this, but having a workaround is still a huge thing for me! Thanks again @Obscura ! :)
Two of the meshes I did weeks ago required a subtraction instead of addition to make these seams close to invisible. One required .02 the other .01. The workflow between these meshes is entirely the same, these seams were more evident at the intersection with their mirrored side though, I don't know if that might be…
I reached the same conclusion. Its a precision issue of the normal map. the Flat area of the normal is not 128,128,255 but fluctuates between that and 127,127,255 Your solution did not work for me as add/subtracting didn't seem to do anything. What end up working for me was flattening the normal with a value of 2 (1…