Thank you guys so much! All super helpful! I've always struggled with poly counts because I don't know how much is TOO much. The Hub Creature is 20k tris and still feels low to me, but I wasn't sure if I should push the count further or not.
If you want to push to "current gen" you need to step up the realism a lot, especially in textures and materials. There are also a lot of baking errors (Hub creature), UV stretches (top of door on Nostromo) and uneven geometry density. You should invest more time in a polish pass and making sure the bakes turn perfect.…
On the pieces where I can see polycounts I think they are actually fine and it looks like you have a good handle on distribution. (This is for the totem and the hub creature) We're getting to the point where polycount doesn't matter too much for modern gen stuff, but if you can make something look good with less it will…