Hey, everyone! I am working on a project with a few specifications and I had a question concerning how texel density correlates to tiling values. Here are the specifications: -4k texture -256px/meter texel density -The texture must tile My initial thought was to tile the texture 16 times because 1/16th of 4096 is 256 and…
3ds Max has something called Real World Mapping, where you tell the material how large the texture is in units, and it scales the tiling to match. If I tell it my 4096 is 16m, then it will adjust the UV tiling to maintain that texel density. Might work for you.
Hey, Eric! Thanks for the response. Yes, that's 2.56px/cm. It is just to show off this tiling texture so maybe breaking the budget is okay in this instance. I agree that smaller texture resolutions would be the best fix. I'm only thrown by this because of their limitations. This is also the first time I had to seriously…
Udjani, Thanks for the breakdown. Makes total sense and puts texel density into perspective for me a little more. My situation seems a little unique due to the requirement that i use a 4k texture but also that it has a 256px/meter density. I guess making a 16 meter square manhole cover is the true way to achieve this but…