Hi all, I recently discover Maya's Stingray PBS material base has this strange property: opacity somehow affects emission? A quick demo (orange is wired to emissive channel, we are only changing the opacity channel here): Sure, I can overwrite the opacity for my emissive. But I wonder if this composition makes sense in…
Not sure I understand. - My maya screenshots might be misleading, I am not asking about transparent depth sorting. I just forgot to turn off back-culling. - Since transparent shader doesn't write to depth normally, I don't see it being the cause that opacity is added last; but I can see why opacity/emission isn't a part…