There really are two ways to look at this. - If you want to learn how to do proper game art modeling (as in : well optimized models, maybe even deformable with a skeleton), then definitely pick up Blender. It has all you'll ever need and even surpasses the big name commercial applications in many areas. It will, however,…
Hi, I've been coding for years, but I want to try learning how to model 3D assets myself - Such as levels and characters. But I'm not sure where to begin? So my question is, could you recommend any books or tutorial sites(Free or paid) where I can do that? Also, which 3D Modelling app would be best for a beginner? Cheers.