Bookmarking this thread, because the info is very useful. I remember Mik2121 had a tutorial that dealt with cutting holes but it no longer links anymore. http://mik2121.com/tutorials/surface-holes-and-depressions-tutorial
For the use of 3dsmax probooleans and zbush here is the link http://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Heyo, I'm currently working on a project and maya kinda pooped on a part I was working on. I was curious if anyone knew a tutorial or advice as to how I would go about modelling something similar to the pipe of this weapon. (Mind you, i'd prefer to keep it as low poly as possible so square holes are acceptable.)
First you have a cylinder. Just stretch it out to size. (pic at bottom) Then you have two patterns. I think we can see enough from this photo to deduce that the holes number four around the circumference of the cylinder. One pattern is centered on the four planes, and the other pattern is off-center. So you do the math to…