Update: For those of you who are checking back on my progress, I have managed to find a way that works for me. Basically, if I want to place a sphere at a specific vertex on my character mesh, I name the sphere to contain the number containing the vertex index of that mesh. First, I loop through all of the vertices, and…
Hello. Before I get complex, I want to break this down in simple terms so anyone who reads this will understand what I'm trying to do. I have two objects in my scene. One object is the mesh of a character, and the other object is just a simple sphere. The sphere model's position is set on a vertex of the player model. I'm…
Thank you for the ideas, monster. I can't believe I didn't think about distance sooner. It's more likely I'll go with the first option, since I'm not using high poly models. I will try those and see which works best. Edit: Here is what I have now, but I'm still unsure how to compare the distances properly. theSpheres =…