Switching to Max just for unwrapping might be a bit drastic. I'm a Max user and am very happy with the unwrap tools. I used HeadusUVL for years with a bridge script, but now Max has everything I need so I don't have to. Having said all that I thought Maya received a lot of new UV tools in recent releases?
So I probably have to get myself into scripting to get things done quicker. If you are not using any packing tools, how do you make sure to use maximum UV space, same texel density and shell padding without spending days for UVing? I'm pretty new, so I may have missed a common workflow while researching. The Max modelling…
Neither application exposes all the tools available through the UI so it's not always obvious what can be done with button clicks, a little scripting can go a long way towards making your life better. I'm pretty adept with both and honestly for UV work there's not a lot to choose - especially since 2018 came along I tend…