Hi all, So I'm currently working on learning to rig quadrupeds, and I'm doing so on a stag model I made. I have been following a tutorial and it is till just now I realized an obvious error in why their tutorial wouldn't work for the front legs. The model that the teacher is using is a dog, and obviously the front leg…
I rigged a quadruped with a similar joint configuration and I found that using a Rotate-Plane solver IK still can work. Try attaching it to the joint closest to the "armpit" and the joint in the ankle. That way, you can have the forward-facing knee controlled with a pole vector constraint. This would allow for a more…
Start by studying the anatomy of a deer skeleton: Notice the angle of the scapula and humerus. This is what lifts the forelimbs up. Remember that deer and other hoofed animals walk on their toes, so their joints are higher than you'd expect. There is still a slight forward bend in their ankle too. So if I were to setup the…
Edit : looked at my dogs, and their fore leg works the same as the deers, the knee is just lower down. The metacarpals are just much shorter. Thus, unless I am missing something, the rigging should be the same, only the position of the joints differs. The anatomy is not so different. You are correct in a practical sense,…