Finished the 2 large rocks today! Only the medium-sized and smaller rocks are left to be made. On the left is the first rock sculpt I've done and on the right the new one from my last post.
Obviously great work, thank you so much for sharing +1 So the ground material is using displacement for smaller rocks, and the cliff walls have some smaller (mesh) rocks scattered at the base to help blend the ground and rock walls togethern, visually? Is the ground a landscape actor, or is that a mesh?
Cheers @cjwidd ^^ No, I didn't use any displacement. It's just flat ground materials on a landscape mesh. I put down some small pebbles and rocks I sculpted in Zbrush though. The cliff rocks indeed have smaller boulders and rocks scattered around the base yeah, that's right :D The ground is just a landscape actor where I…
Took a small time off the project due to some school work/relaxed a bit. But I added the big rocks to the Unreal scene. everything else is still blockout/default stuff. All the rocks should be done soon since only the medium and smaller ones are left :)
Your rocks seem to have a lot of baking errors happening. You might try showing off your bake first just to see if it's happening on the baking or texturing side of things. Beyond that, you could use some rest area in your rocks. The sculpts are good but your textures are very noisy. That's going to make your environment…