I need to investigate it i have no clue. I use Mantra rendering engine (Houdini default). Do you have some sample images of result of those methods that you mentioned?
I have hickups when creating hair and will get often error that because not sufficient ammount memory Houdini crash. When i import my OBJ model in to houdini and do following: 1. Go to Grooming tab2. Select my model3. Click on adds fur (this will take about 1-3 minutes to load)4. I click on "Initialize Guides" and system…
Where did your model come from (the obj)? If it's from max/maya and possibly zbrush, check your scale. You typically need to scale down your object by a factor of 100 in Houdini as it operates in meters by default. I think you might be running out of memory because you are trying to cover 100 square meters of face in…
Don't use the 2 million deci mesh as the hair location proxy(the geo that the hair grows from) export a much lower level. Trying to compute anything on a 2mill mesh outsude Zbrush will chug your system. Zbrush scale is 100 times smaller than Maya/Max so it should be alright in Houdini, and if it's not a scale issue it's…
Thank you all for feedback i will try it. I sculpted model in zbrush. Also decimated it in this case displacements are baked in to the mesh so cant go lower then 2 million as skinn will loose its resolution this way. I will later try other method (not baking disp maps in to the mesh and getting mesh to houdini and using…
Hey, sry for delay. So i should import to Houdini low poly retopoed version of model and create hair from that? As i have not baked out any maps for model all is sculpted and used displacement (baked in to mesh) i wanted to build VFX effect on top of the model and this for i need actual details and polygons (not texture…