Thank you all for feedback i will try it. I sculpted model in zbrush. Also decimated it in this case displacements are baked in to the mesh so cant go lower then 2 million as skinn will loose its resolution this way. I will later try other method (not baking disp maps in to the mesh and getting mesh to houdini and using…
Since you're doing characters, check out this guy's breakdown: https://www.artstation.com/artwork/6JNyW In the 5th image, you see all those blue "dots" on the guy's coat and face. Basically, they're point cloud information representing hair. For performance reasons, instead of showing millions of millions of hairs in the…