I have hickups when creating hair and will get often error that because not sufficient ammount memory Houdini crash. When i import my OBJ model in to houdini and do following: 1. Go to Grooming tab2. Select my model3. Click on adds fur (this will take about 1-3 minutes to load)4. I click on "Initialize Guides" and system…
Hey, sry for delay. So i should import to Houdini low poly retopoed version of model and create hair from that? As i have not baked out any maps for model all is sculpted and used displacement (baked in to mesh) i wanted to build VFX effect on top of the model and this for i need actual details and polygons (not texture…
Thank you all for feedback i will try it. I sculpted model in zbrush. Also decimated it in this case displacements are baked in to the mesh so cant go lower then 2 million as skinn will loose its resolution this way. I will later try other method (not baking disp maps in to the mesh and getting mesh to houdini and using…
Where did your model come from (the obj)? If it's from max/maya and possibly zbrush, check your scale. You typically need to scale down your object by a factor of 100 in Houdini as it operates in meters by default. I think you might be running out of memory because you are trying to cover 100 square meters of face in…
It might sound strange but does your renderer support proxies? Or any form of doing instances? I share the same pain of trying to render hair-like objects on limited memory. On 4GB of vram, I've found using grass cards to be highly doable for rendering 200 meter x 300 meter environment. While 3D like hair/grass geometry is…
Don't use the 2 million deci mesh as the hair location proxy(the geo that the hair grows from) export a much lower level. Trying to compute anything on a 2mill mesh outsude Zbrush will chug your system. Zbrush scale is 100 times smaller than Maya/Max so it should be alright in Houdini, and if it's not a scale issue it's…
Since you're doing characters, check out this guy's breakdown: https://www.artstation.com/artwork/6JNyW In the 5th image, you see all those blue "dots" on the guy's coat and face. Basically, they're point cloud information representing hair. For performance reasons, instead of showing millions of millions of hairs in the…
I need to investigate it i have no clue. I use Mantra rendering engine (Houdini default). Do you have some sample images of result of those methods that you mentioned?