So a problem with a lot of these bootcamps is they seemingly tend to focus on web development. Not bad, and definitely may come in useful down the line, but building a foundation on core principals that you can use in a studio is more useful. Maya, Max and Foundry's suite of tools for instance use a mix of propriety…
This class seems like it would be something you should look into: http://www.cgsociety.org/training/course/scripting-tool-dev.-for-maya If the art side clicks with you strongly, then learning how to business (create and maintain professional relationships, sell your stuff, negotiate prices, customer service, efficient…
yellu, I would say that you seem to be jumping around a lot and don't really know what you want out of it? I might be wrong... To give some background. I used to be a portrait painter / drawer, and did commissions and graphite and oil. Then I listened to people saying that I would never be able to do art for a living, and…