i sat down and took a look at the source code for a few minutes, it appears the unitypackage was hard-coded for windows style paths using "//" as the directory separator character, and \n for the newline character. That appears to be part of why it's not working on mac osx. I'm still working thru all the code, ill post…
got it importing the fbx and creating the prefab, i had to make modifications to MegascansImporter.cs - https://pastebin.com/XTvGnb05 also... right now in the code if you had selected to export the "high" mesh in bridge, the unity code is not doing anything. it only imports meshes if you have selected an LOD:
Hi, i discovered the problem as well. Yesterday I spent about 4 hours tweaking all setting right. I got it to import the individual LOD-Files, if they were selected in the export-popup in Bridge. But if I select "High-Poly" it just imports the material and some other little things, but no single prefab. I manually tried to…