@Roman_Lukyanov Besides overlap detection, Maya has a native way to offset the selected shells by 1 tile (or any fraction of tile). You can do it from UV Toolkit Transform submenu on the right side of UV Editor. Admittedly your script some extra functionality, but in 99.99% scenarios you just have to offset all stacked and…
Hi guys, i present to your attention new plugin "SearchOverlap". "Search Overlap" is a smart tool written in c++ that will significantly reduce your baking preparations. If your pipeline requires manually searching for overlapped UVs and then shifting them to the side before baking - this script will do it for you.…