What would be the best, most durable way to have many versions of assigned materials in one scene, so that I can easily switch between a version of the vehicle with green paint with white plastic and the same model with metal and dark plastic. Making it extra complex is the fact that not all materials will be assigned…
Is this for rendering inside 3ds Max? Or is it going to exported to a game engine? I'd suggest using an Excel spreadsheet for keeping track of which items get which materials, and coding up a Maxscript to assign them. http://www.scriptspot.com/search/apachesolr_search/material assign…