Hey, excuse the disgustingly noob question/fail - this is my first attempt at zbrush... I only figured out what dynamesh did yesterday... my problem is that I've been using dynamesh to divide the model and go up in resolution rather than zreshmeshing and then dividing at an early stage (I didn't know and only just found…
Ahhhh I see thank you so much for getting back cryrid. I think i'll let this one be but from now on ill use the zremesher the divide workflow, it'll probably same on polys.... otherwise id have to retopo in maya
There's no shortages of methods you can use to create a model in zbrush, and they all have their pros and cons. A full Dynamesh (or Sculptris) workflow can be a good way to work without any limitations on the form - the equivalent of doodling a concept to life - but as you've noted this high polygon count can make it…