Hey, excuse the disgustingly noob question/fail - this is my first attempt at zbrush... I only figured out what dynamesh did yesterday... my problem is that I've been using dynamesh to divide the model and go up in resolution rather than zreshmeshing and then dividing at an early stage (I didn't know and only just found…
There's no shortages of methods you can use to create a model in zbrush, and they all have their pros and cons. A full Dynamesh (or Sculptris) workflow can be a good way to work without any limitations on the form - the equivalent of doodling a concept to life - but as you've noted this high polygon count can make it…