Hi Polycount! This is my first post, I wanted to show you all my Overwatch hero, let me know what you think :) She's a 15-year-old Mayan Shaman with a wingsuit, she's athletic and has a sunny personality. The flower motif on her wingsuit was inspired by the flower embroidery from the village of Zinacantan in southern…
OH, this is homework/class project. I heavvily recommend redesigning it when you have the chance. There has been a historic thread with a lot of 3D game art, especially in Polycount, where for whatever reason, class work does not end up being good portfolio work in the given allotted time for many students. It's the ones…
Neat idea, to add to some thing @Brian "Panda" Choi mentions, I think you have some details that aren't balanced correctly. Take a look at this image from a presentation Blizzard gave a couple of years ago: I personally feel like you're in the "Too simple" range, I think the reason for this is that you have some large…
The way her face has been sculpted reads not as sunny, but seasoned and wise. She also doesn't look 15 within the context of the Overwatch universe. Why did you add a prominent nasiolabial fold to her face? Her overall design seems to relegate all the "scifi hardsurface" elements to the wrist device thing, which is in…
Oh yeah, this actually helps a lot! Thank you! And yeah, for sure the design needs work, i struggled with the details part, actually. I This is my first time doing hard surfaces sci fi stuff and I was like: what even are panels and how do we make stuff even work? Lol But everything you pointed out was super helpful,…
Yeah, overall, I think I went too realistic with her, the face should've been more stylized for sure. I also agree that the design could be better, I'm no designer xD but I had to do my own design since this is part of my thesis project. She's meant to be a support character, and she also has a bird drone, which tests on…