After a awful long time learning Zbrush and Moddeling this Suit, i am wondering if there is a better way to Retopo this. I have this as a High Poly and the Topo isnt that bad but way too high for a Engine 1. Usually i would just Retopo with the Quad/Draw Tool in Maya, but i just can imagine how the baking would be hard…
This should be in 3D ARt Showcase instead of General Discussion. 1. You adjust the bake cage around the fingers. That's how you handle tight spot like that. What are you baking in? Marmoset Toolbag, for example, allows you to paint adjust your offset bake cage within the program. 2. Sort of. Zremesh and fixing the…