Hey everyone, I'm having an issue... I have to export a character in fbx, he has a joint-chain constrained to his back. But the root of this is staying to 0 because the constrain is applied to a nurb curve controller on top of it. Any tips to make it follow nicely for the export?
It seems there is the alembic export. Or a system with a mesh with a matrice of joints skinned (I did not test it): Each joint should be constrained to a vertex of the cloth mesh - or a duplicated one, that we could bake the animation on as usual.