I'm really not sure what the issue here is. I don't use C4D, nor do I know anyone who does, so any issues related to it are beyond my scope of assistance unfortunately. What I can do is suggest that you check into best practices for UVs - we have a short tutorial that covers what DDO and 3DO (not Quixel, that's our company…
I went through that prior, and while super helpful, I feel it doesn't really go into enough detail. Unless I'm missing something, how would I increase the utilization of my UV space without distorting my UV map? That link is super helpful, btw. Unfortunately I can't find Cinema4D UV workflow tutorials anywhere online,…
I went through that prior, and while super helpful, I feel it doesn't really go into enough detail. Unless I'm missing something, how would I increase the utilization of my UV space without distorting my UV map? That link is super helpful, btw. Unfortunately I can't find Cinema4D UV workflow tutorials anywhere online,…
I went through that prior, and while super helpful, I feel it doesn't really go into enough detail. Unless I'm missing something, how would I increase the utilization of my UV space without distorting my UV map? That link is super helpful, btw. Unfortunately I can't find Cinema4D UV workflow tutorials anywhere online,…
I went through that prior, and while super helpful, I feel it doesn't really go into enough detail. Unless I'm missing something, how would I increase the utilization of my UV space without distorting my UV map? That link is super helpful, btw. Unfortunately I can't find Cinema4D UV workflow tutorials anywhere online,…
I'm not sure in your specific case, as I don't use C4D nor do I know anyone who does. This is honestly beyond the scope of support that the company can provide - my best advice would be to check into beginner normal mapping tutorials which will explain all of the details you'd need to understand to translate your work into…
I'm completely clueless when it comes to texturing pipeline, and unfortunately every tutorial I can find (Quixel or otherwise) is tech-specific (they explain the software, not the craft of UV'ing). I was hoping someone could at least help me put a word to some of these issues so that I can Google them further. My pipeline:…