He was talking about "Use Scene Material" when you are creating a new xref record from file, and objects have the same material name as a scene material. So I'm not sure to understand correctly your issue. The only way for a material to exist in a scene is either to be assigned to an object or beeing in the material…
But what about what gandhics wrote about the XREF materials being updated? 'For material, you can use Update Material in Scene, as long as 'material name is same.' When I refresh the xref objects the current scene materials should be automatically assigned to these objects.
I want to split the scene into the modeling part and the materials lighting and texturing part. So when I am working on the materials and lighting I don't have to save the unchanged models each time.
I have a complex scene of about 500MB. I can't use an 'XREF scene' because somehow it crashes 3dsmax for this particular file and I have not been able to determine why. When I start rendering and make interactions in scene and materials but not in the model, I don't want to have to save the unchanged 500MB of data each…
Anyone know how to get this merge for materials of xref objects working? I tried enabling Merge for materials but it did nothing. I also did not get a query dialog when I added an XREF from a file. I would prefer not having to reload the library as monster suggests. I want to save a small .max file containing the scene…
Have you tried using a Material Library? You can change the dropdown to point to a MAX file instead of a MAT file. When you save changes to the Material max file you open your model max file and reload the library, then apply to scene. It's pretty easy.
This works with V-Ray proxies, sort of. They only store the mesh, not the materials. So the low-rez version in your main scene remembers whatever material you assigned. You have to re-export the .vrmesh file though if you edit it, so you do have to keep a separate .Max file somewhere. Maybe you could do something similar…
How do you make that work with XREF objects automatically? Could you please post the exact steps? I would prefer not having to reload the library as monster suggests. I want to save a small .max file containing the scene (cameras, lights) and the materials locally. And only Xref the objects. So the materials are in…
I think Xref Objects are not really well suited for a very complex model/scene. Also, I thought that XRef Objects do not really support updates of the whole file. So for instance when I add some objects in the XREF scene, they are not automatically added to the scene referencing this file. XRef objects support…