I think Xref Objects are not really well suited for a very complex model/scene. Also, I thought that XRef Objects do not really support updates of the whole file. So for instance when I add some objects in the XREF scene, they are not automatically added to the scene referencing this file. XRef objects support…
How do you make that work with XREF objects automatically? Could you please post the exact steps? I would prefer not having to reload the library as monster suggests. I want to save a small .max file containing the scene (cameras, lights) and the materials locally. And only Xref the objects. So the materials are in…
But what about what gandhics wrote about the XREF materials being updated? 'For material, you can use Update Material in Scene, as long as 'material name is same.' When I refresh the xref objects the current scene materials should be automatically assigned to these objects.
Anyone know how to get this merge for materials of xref objects working? I tried enabling Merge for materials but it did nothing. I also did not get a query dialog when I added an XREF from a file. I would prefer not having to reload the library as monster suggests. I want to save a small .max file containing the scene…
He was talking about "Use Scene Material" when you are creating a new xref record from file, and objects have the same material name as a scene material. So I'm not sure to understand correctly your issue. The only way for a material to exist in a scene is either to be assigned to an object or beeing in the material…
"So for instance when I add some objects in the XREF scene, they are not automatically added to the scene referencing this file. " It does since 2017. Check "Include All" option.