Rendering stars from HYG database as sprites this allows you to fly through them which a static image doesnt allow. I need to figure out how to blend it with the atmosphere though so it doesn't show through the clouds... not really sure how yet since it is rendered with a separate shader. Still needs glare, and some…
I started working on atmospheric scattering. Currently its full of bugs, but its nice to see something resembling the sky. I have not been able to figure out how multiple scattering, direct/ambient lighting or shadows fits into the puzzle yet and its hard to tell if what I have so far is even correct. Sun Disc from left to…