I don't have the original code anymore since it was for an old version (4.16) and they implemented transmission since 4.20, so its probably better to use that. https://docs.unrealengine.com/en-us/Resources/Showcases/DigitalHumans#skinshading The code below should be added into SkyLighting.usf. I haven't tested this, so you…
Rendering stars from HYG database as sprites this allows you to fly through them which a static image doesnt allow. I need to figure out how to blend it with the atmosphere though so it doesn't show through the clouds... not really sure how yet since it is rendered with a separate shader. Still needs glare, and some…
Went through the "official" DirectX tutorials from Microsoft. Everything is still confusing, but hopefully it will start to click together. Referencehttps://code.msdn.microsoft.com/windowsdesktop/Direct3D-Tutorial-Win32-829979ef#content