Hello All. Setting up some basic lighting, and modular pieces in UE4. After a few more tweaks, I'll start refining and making high resolution meshes. :)
@ickhugo Love the way you worked with that soft lighting and how you managed the texture's colors to not be too dark. The modular approach is something I still need to improve, any tips for me ? :)
@Khael I think adjusted the brightness values on cine camera actors that exist in UE4 to make sure that the image wasn’t too dark. I don’t have much experience when it comes to a modular approach. But somethings I can recommend are. · Setting up measurements beforehand and using real world measurements. In my case I made…
@Ace The thing is there is one point perspective in the concept drawing. The arches are straight 90 deg to the viewer's eye, but the vanishing point, as you noticed, is shifted to the left. In photography similar effect is achieved by shifting camera lens (google "tilt-shift" lens). These are often used by architects. In…