Hey guys, I need some help with some baking problems that I am having in SP. I have tried everything I could think of to solve this issue but I just can't get to it so maybe someone can shed some light on it. When I bake the normal map I get some shading errors in my UV seams like this (first image is with an 88k normal…
Hey Mink, that does make sense and I will definitely give it a try right away, altought if you could post some examples it would be nice to learn some new things ::smile: what seems awkward in this situation is that I am getting this seams in almost every uv border. With what you said in mind I tried: - Separating the uvs…