Thanks again all honestly, I really appreciate the feedback, sometimes as artists we can't see the forest through the trees. @RustySpannerz indeed man, I am working on boxing out the rest of the area, big white boxes screams at my face to be replaced with art lol. Also gives me a sense of space so that if "feels" good when…
Good evening Polycounters, Figured I would post another update, just got my raw iron fencing for the graveyard area done, little by little piece by piece it's coming together and I love watching the scene come to life. B) Thanks again for taking a look! ~Apoc
Looking nice mate! Keep in mind though when it comes to these kinds of games the writing/story and quest design often ends up being the most important thing. How are you planning on integrating it into the environment, any ideas where its going to go? (as a wee sidenote aswell I'd crop out your windows toolbar,…
Another update, I have redone the larger scale trees, added them in to see how the fair so far I'm enjoying how everything is turning out. My day job pays the bills but it's not doing what I love, which is games, so coming back to work on this project during every small amoutn of free time I get is enjoyable. once again…
Hey all, another update and more progress, just got a few more details and tweaks done on the materials. I'm over all happy with the quality I have been getting with the industry standard packages + UE4. Loving the way the engine handles for sure. Below I is part of the graveyard I have been working on, so many more…
Good Evening and Salutations Poly Counters. Been a while since my last post and I wanted to share some pictures of my progress. So first off, I've been messing around A LOT with UE4's lighting, learning what the various features do etc. etc.That said I needed to see how the materials looked in the day light since I can't…
Excellent feed back guys and gals, Much appreciated :smile: @RyanB and @CheeseOnToast I'm just learning the wondrous magic of the color look up tables and editing them in Photoshop, pure magic! So I will monkey around with the scene tones some, I do like a dramatic effect for sure. So far I have just been focused on…