@musashidan I have tried dynamic lighting in the past, late last year. There was a lot of light leaks and it doesn't look as good as baked lighting. Having light leaks, and it's getting tiresome. one should be focusing on getting art done rather than battling with lighting errors for most of the time. I have also followed…
@PixelMasher thanks for the input. Just wanted to get your thoughts on the 'UE adds a 1 pixel border pad around your lightmap sheet' thing. So many people advise to snap your UVs to a grid 2x2 pixels smaller in dimension in your DCC - so if your intended res is 32 then the grid becomes 30, 64 beomes 62, etc. Regarding the…
Lightmaps are, and always have been, a nightmare. Sometimes it doesn't seem to matter if everything is set up 100% correct and optimal for lightmaps..........artifacts still remain. Thankfully, this horrible aspect of the workflow is on the way out. UE4 just keeps pushing its dynamic lighting quality more and more. DFAO,…
keep in mind with unreals auto generate lightmap uvs, its not actually doing an unwrap, its taking the UVs from channel 1 and repacking them at a consistent texel density. so if you have stitched/overlapping stuff going on in channel 1 it will carry over to your lightmap and you will get that overlap error. you can do a…