Both of these are supported now. With the lates build, any cameras that are visible in the scene will export to the .mview file (hidden cameras do not export). As far as multiple animations, you can use the animation set feature in Toolbag to create looping sets, which will export to viewer as well (the user will get a…
So everything works great! However I have another question, are there any plans in the near futute for material animation support inside the viewer? Thanks
Oh okay, I'll give it a few tests again then. I tried animating emissive intensity previously but it didn't seem export into the viewer. Thank you for the information. EDIT: Okay never mind works like a charm :#
Looks and works great! The viewer update is awesome too something that everyone been asking for a while is finally here, great job guys. I have a few questions regarding the Viewer. Do you have any plans to support multiple cameras and a way of having multiple animations?
We’ve just released a huge update to Toolbag! Jump to our site for more information: https://www.marmoset.co/posts/free-update-toolbag-304/ The latest version features tons of new baker features, including new maps, texture set support, a revised interface and more. Viewer now supports animations, refraction and fog.…