Hey everyone, I've been working as a motion graphics artist for awhile, and I've been using Cinema 4d during that time. I'm about to go back to school to get into game design, and I'm looking to learn software that might be more industry standard for games. I won't be graduating for 3 years, so if any of you think you can…
Those people don't know how to use it properly ;) It doesn't really matter what you use, it's down to how you use it. - bulgarov was stubbornly trucking along with xsi on a laptop ten years ago and still smashed out work that made everyone feel pathetic.. Whatever you choose though, You should make sure you're competent at…
Well, the school does have Modo and Zbrush also. They don't teach 3ds Max, but I'm not at all afraid to learn it on my own. And, Zbrush complicates things a bit because it's a pretty different workflow. If I get a year in, and I need to switch to different software, that's fine, but I'd like to start off strong. 3ds Max is…
Zbrush in no way is a hard surface game ready asset creator. And it is not intended anyway. It is basically a 3d sculpt program to complement other programs and you will find roadblocks or very slow workflow if you try to use it for that as standalone. The retopology tools are poor, the UVs are the opposite that hard…
I think you answered all the question yourself :) Studio - Maya/3DS Max. In the end those two platforms have established pipelines. PERIOD. They might let you use other stuff but that's a IF so why risk it? Not to mention you get those two for free if you go to a school so seems like a no-brainer to me.